A Samanayr job is a specialized role that the Samanayr plays in their society. Each job comes with a ‘uniform’ and a perk that may benefit just the Samanayr or even its entire Song.
When jobs are available, a Job Fair is announced on the forum.
Training
To learn a job, a Samanayr must be trained in it by a master of the profession. Occasionally these masters come together in job fairs where several jobs will be available to learn. Job masters can also help a Samanayr who already has a job move up a rank to the next job level. Payment for the training is required in the form of tradeable items and/or magical items such as a modiems – each job will have the training cost listed.
Samanayrs and Jobs
When a Samanayr receives its training, their cert and database information will be updated with their title (eg Pet Tamer Glint of the Ice Prism), they’ll receive their uniform, and their perk will automatically go into effect. Each Samanayr can be trained in one job at a time and must quit its current job if it wants to learn a new one. A Samanayr learning a new job will start over at rank 1 regardless of its rank in its previous job.
Job Ranks
Most jobs have various ranks. A Samanayr will usually start at rank 1 and can move up in the ranks as more training spots open up. Higher ranks mean better perks and fancier uniforms, and a highly ranked Samanayr may someday become a master, able to train others in their profession.
Some jobs, such as Wandering Mystic, don’t have ranks. Once a Samanayr takes an unranked job, there is no advancement except to become a master.
Current Jobs
These are the jobs that are currently available to be trained in. When a Samanayr is trained in rank 1 of a job, they receive that job’s uniform and any other pets or perks that may come with the job. If a Samanayr is being trained in a rank higher than 1, their uniform will be expanded upon.
Pet Tamer
Pet Tamers have a special bond with animals and are very skilled at finding, taming, and trading them. Uniform is harness with small pouches, collars, and such attached. If the Sam doesn’t already have a pet, they’ll be given a random one at rank 1.
Rank | 1 | 2 | 3 | Master |
Perks | Can have up to 3 pets equipped | Up to 4 pets | Up to 5 pets | Can find a random pet every 3 months |
Requirements | N/A | Rank 1 | Rank 2 | Rank 3 and at least 3 pets |
Cost | 10 pts | 10 pts | 15 pts | 20 pts |
Storyteller
Storytellers travel from place to place sharing stories, news, and information. Their uniform is beads, bangles, various small decorations. A storyteller usually has a theme, such as tree-related accessories.
Rank | 1 | 2 | Master |
Perks | Can do Songless breedings | Can splice rather than breed during regular breeding season | |
Requirements | N/A | Rank 1 | Rank 2 and at least one RP on forum |
Cost | 10 pts | 15 pts | 20 pts |
Nursemaid
Nursemaids have a particular affinity with foals and just adore caring for them. Their uniform is a white harness and a cap with a large white feather on the top. One foal ‘pet.’ Cannot be a Misery, Sa’krien, or Mystery.
Rank | 1 | 2 | Master |
Perks | +20% chance of breeding success | Additional foal ‘pet’ | Foals are 50% more likely to inherit traits from both parents |
Requirements | N/A | Rank 1 | Rank 2 and at least one foal produced |
Cost | 10 pts | 15 pts | 20 pts |
Scout
Scouts are explorers with a strong connection to the land, seeking the lushest and safest places for Samanayrs to dwell. Their uniform is a lightweight harness with small pouches for mapping equipment.
Rank | 1 | 2 | Master |
Perks | +5% chance of breeding success for the entire Song. | +10% success for Song | Song can have 5 mares. |
Requirements | N/A | Rank 1 | Rank 2 and in a Song |
Cost | 10 pts | 15 pts | 20 pts |
Guard
Guards are quite protective and particularly adept at protecting Songs. Their uniform is armor and iron horseshoes (if hooved). Can’t have ‘delicate’ traits that could be easily damaged, such as butterfly wings.
Rank | 1 | 2 | 3 | Master |
Perks | Foals have a higher chance of inheriting traits from this parent | Foals will have random ‘tough’ traits (eg Armor) | Foals will be born Guards | |
Requirements | N/A | Rank 1 | Rank 2 | Rank 3 and in a Song |
Cost | 10 pts | 10 pts | 15 pts | 20 pts |
Wandering Mystic
Wandering Mystics subscribe to the old notion that Mystics should travel from Song to Song, sharing their magical abilities, rather than tying themselves to a single Song. Their uniform is traveling equipment, such as a harness and carry pouches. Must be a Mystic, can’t be in a Song or join a Song.
Rank | 1 | Master |
Perks | Can do Songless breedings | All foals will be Mystics |
Requirements | N/A | Rank 1 and at least one RP on the forum |
Cost | 10 pts | 20 pts |
Job Masters
Once a Samanayr has mastered all of the ranks of their job path, they can train to be a Master of that job. A Master is able to train other Samanayrs in their job for whatever fee they would like to set.
A Master is able to train two students per calendar year, each in the first rank of their job path. Once the Master’s fee has been paid, I will issue a job token and related accessories and perks to the nearly-trained Samanayr. At this time a Master is not able to train for ranks above 1.