There will be only one course this time. It will be a basic ground race, but you will have to option to interact and somewhat control how your Samanayr races. The course is 30 spaces long, and has several obstacles the racers must get through, over, around, or under.
Every round, a d6 (six-sided die) will be rolled for each racer. The number rolled determines how many spaces the racer goes forward, and the first Samanayr to the finish line is the winner! There are also prizes for the second and third Sams.
New Rules for Interactive Race
This race will run much slower than usual, with each round taking a hour to complete(unless everyone responds before the hour is up)
So what do you have to do? Each round, you can choose a movement type for your Samanayr:
- Easy (slow movement of either 1,2,3 but with a +5 bonus to any obstacles your Samanayr comes across during this round, +1 endurance for future obstacles)
- Normal (default movement, movement from 1-6 with no bonuses or disadvantages)
- Hard(fast movement of either 4,5,6 but with -5 bonus to any obstacles your Samanayr comes across during this round, small chance of tripping/no movement)
So how do you choose how to race? It’s easy, just post your movement type in bold. You can get as “in-character” as you like, here are some example responses:
"easy"
"Race of the Racing Racer takes it easy this round"
"Race looked around at the other Samanayrs running their fastest and decided she would take it easy, slow and steady wins the race. Besides, this way she could watch and learn from their mistakes"
If you won’t be around at the time of the races and your Samanayr is racing, or have to leave during the race(for more than an hour), don’t despair. Your Samanayr can still race, it will just default to the normal movement role, working exactly like a normal race would. You can jump in at any point.
However, if you can, please let me know you won’t be around for a bit so we can continue the race without waiting for your response.
The races will be run here on the forum, Nov 27 8amPST, 11am EST
Obstacles
Each course will have a number of obstacles to get through. When a Samanayr reaches an obstacle, a d20 (20-sided die) will be rolled for them. Each obstacle has a number from 1 to 20, based on its difficulty, and the racer's roll must match or beat that number to successfully cross the obstacle.
Until the Samanayr is able to pass the obstacle, they will not move forward. If they successfully pass the obstacle, they will get a regular movement roll that round. If they encounter the obstacle in the middle of regular movement and successfully pass it on the same turn, they will continue forward normally.
If a Samanayr isn't able to pass an obstacle after three tries, they will pass it automatically after the third attempt and keep moving forward on their next turn.
New Rules for Interactive Race
- Depending on your movement type, you can receive either a +5, -5, or 0 bonus for obstacles(see above) you come across on your turn.
- If you have endurance saved up from previous rounds of slow movement, each point will give you a +1 to get over an obstacle. If the endurance points are needed to get over the obstacle, they will be used up; otherwise, they are saved for the next obstacle.
- If stuck at an obstacle(i.e were unable to pass on the round before), you may write up a little response if you’d like. This is NOT required, but you may receive a few bonus points for getting past the obstacle that turn.
Traits Matter!
A Samanayr's features and traits can give it bonuses or penalties to regular movement and obstacle rolls. The trick is that you won't know what affect your Sam's traits will have before the race starts! Here's some examples:
- A Samanayr with the 'fluffy' or 'extensive tufts' trait will be encumbered by that extra fur, and receive a -1 penalty to each regular movement roll.
- A Samanayr with very long legs is able to leap over obstacles easily, and it will receive a +5 bonus to obstacle rolls that require going over something.
- A Samanayr with the 'butterfly wings' trait will need to be careful going through a dense bramble patch, and will receive a -10 penalty to the roll for that obstacle.
- A water Mystic would be able to gauge the currents and depths of a stream easily, giving it a +10 bonus for any obstacles requiring crossing water.
In the future, you might learn what the obstacles are before a race and be able to choose your Sam accordingly, but for now they're going into the courses blind. Good luck
Terrain
Although these races are pretty straightforward terrain-wise, in the future the terrain itself will play a part in a Samanayr's movement roll. For example, if a course was over sandy terrain, the Desert Samanayrs would have a clear advantage and receive a +1 bonus to each roll.
The best part, of course. Prizes will be assigned to the first, second, and third place racers in each race. The main prize for each place is a gold, silver, or bronze medal. You'll receive a pixel version of your medal for your Samanayrs webpage inventory, but if you choose to equip your medal, it will also appear on your Samanayr's image! The medal itself will be the color they placed, but you can choose the ribbon color.
Medals are special items and can only be equipped to the Samanayr that won it. If you're borrowing a Samanayr from someone else, you'll receive the pixel medal image for your inventory, but you won't be able to equip it to the winning Samanayr unless you give the medal to the Samanayr's owner.
For now, a Samanayr can only wear one medal at a time, but medals can be equipped and unequipped. There is also no limit to how many medals a Samanayr can win!
First place
- Gold medal (25% chance any offspring will be twins)
- One modiem of choice
- One random modiem
Second place
- Silver medal (gives a 20% bonus to breeding)
- One modiem of choice
Third place
- Bronze medal (gives a 10% bonus to breeding)
- One random modiem
Is your Samanayr all pumped up and ready to race? Good! Just make sure you read this important information first:
- Each person is allowed to enter one Samanayr per racing event (not one Samanayr per race).
- If you don't own a Samanayr but would like to participate, you may apply using someone else's Samanayr as long as you have the owner's permission. Please see the information under 'prizes' for what will happen if your borrowed Samanayr receives a medal. There is more information at the bottom for non-owners, as well as a list of Samanayrs available for use.
- In the event of a tie, there will be a roll-off between those Samanayrs to see who crosses first.
There is only one race to choose from this time:
Ground
A simple ground course through a meadow of rolling hills. Samanayrs who want to enter the ground races must be able to move along the ground. Flying is not permitted on this course.
There are 10 spots open for this race.
Racing applications will be open from Nov 25, 8am PST, 11amEST, and will be open until Nov 26, 8am PST, 11amEST. The race itself will start Nov 27 8amPST, 11am EST. Race Spots will be given randomly to everyone who enters. To apply for a race spot, send a PM to my account, silvermoondragon, either on the forum or PI(pm’s sent to Sushidragon may get missed or you may miss getting the spot you want), with the subject being Samanayr Race and the following filled out:
Samanayr name:
Samanayr ID:
Do you think you will be around on the day of the race, Nov 27 8amPST, 11am EST?
How will you start off the race(easy, normal, hard)?
If the Samanayr is not yours, do you have permission from the owner to use it?
If the Samanayr is not yours, do you understand that any medals won cannot be equipped to it unless they're given to the Sam's owner?
Now, I know this is a little more complicated than some of the other races, so feel free to ask any questions here you may have.