Besides the numerous main Samanayr species, there are also numberous sub-species. Most are compatible with each other in terms of breeding and forming Songs, but there are a few that have rivalries and problems.
samanayr | lamanayr | mystic | misery | mystery northern | aboreal | desert |aquatic | elemental | samanayr'sa'krien | integrated shifter | tribal | healer | kodyla
Samanayr
Species name: Samanayr
Origin: They appeared from North of the Sharians lands many years ago where they had fled human hunters and slavers. Samanayrs had been in hiding for so long that they were merely regarded as legend, and their small size helped them to escape detection. Once the first Samanayrs appeared and contacted the Sharians, more emerged from hiding.
Special traits: Samanayrs are capable of numerous traits and mutations. The standard Samanayr appearance is four legs with large foot tufts, and equine mane and tail.
Special markings/colors: Any markings, any colors.
Abilities: N/A
Rarity: Common
How to breed: 'Samanayr' is the default species when an individual doesn't have the required traits to be of a particular species.
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Lamanayr
Species name: Lamanayr
Origin: Appeared at around the same time as the Samanayrs, though there are noticibly fewer Lams.
Special traits: Tufted tail and tuft mane, wings (most common are feathered, draconic, or faery)
Special markings/colors: Pure black eyes
Abilities: Flight.
Rarity: Common.
How to breed: A Lamanayr is only considered a full Lamanayr if it results from a breeding of two full Lamanayrs. If it doesn't exhibit all the necessary traits, it is considered a Samanayr-Lamanayr cross.
Notes: It is thought that Samanayrs and Lamanayrs were originally the same creature, but somewhere far in the past the original species was altered to create the other. This alteration was magical in nature, as it didn't happen long enough ago to mean that it evolved naturally. It is guessed that Samanayrs were the originally species, and that certain traits were added and altered for the Lamanayrs.
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Mystic
Species name: Mystic
Origin: After peaceful coexistance for a long while, long enough for mutual trust to build, the Sharians created Mystics for the Songs. Infused with magic, Mystics are a tremendous asset to Samanayrs and the Songs they associate with.
Special traits: A very long strand of hair growing from behind each ear (called the mystic strands). Name is always 'Mystic of the (something) (something),' with the last two words referring to their magic type. For example, Mystic of the Living Earth controls earth magic, allowing her to find good grazing areas and also grow plants.
Special markings/colors: The color of the mystic strands reflects the kind of magic the Mystic controls
Abilities: Mystics each control a particular magic type, the most common being earth, air, fire, and water. Some control more than one. All Mystics are also slightly clairvoyant.
Rarity: Uncommon.
How to breed: Two Mystics have a 50% chance of producing Mystic offspring, who in turn inherit either one parents' magic type or both (in rare instances, a new type may be created). If a Mystic breeds with a non-Mystic, there is only a small chance that the resulting offspring will be Mystics.
Breeding restrictions: A Mystic will not willingly join the same Song as or breed with a Misery or Sa'krien.
Notes: Some Mystics will remain with one Song, but most travel between the Songs, helping where they can. A Song with a resident Mystic is considered to be very powerful, and will often get the best grazing areas when they are in dispute. Any Samanayr species except for Misery, Mystery, or elemental is also capable of being a Mystic.
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Misery
Species name: Misery
Origin: A breeding experiment gone wrong, the first Miseries were bred by crossing a Sa'krien and a Mystic. Miseries have strived to expand their numbers ever since, and several more have resulted from Sa'krien and Mystic unions.
Special traits: A mane that runs down the neck and back, joining up with the tail. Name is always 'Misery of the (something) (something),' with the last two words referring to their magic type.
Special markings/colors: The color of the mane reflects the kind of magic the Misery controls.
Abilities: Miseries each control a particular magic type, the most common being earth, air, fire, and water. Some control more than one.
Rarity: Rare.
How to breed: A Misery is produced when a Sa'krien (usually a stallion) is crossed with a Mystic (usually a mare). The Mystic is rarely consentual. Miseries try to breed as often as possible in order to increase their numbers, but it's very difficult for them to find willing partners - normal Samanayrs do not want to add to their numbers, and Miseries cannot stand the company of each other, seeing each other as rivals.
Breeding restrictions: Miseries don't willingly join Songs. If you would like your Misery to join a Song and be able to breed normally, there is an RP requirement.
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Mystery
Species name: Mystery
Origin: There are currently only two Mysteries known to exist. Both are considered thoroughly unnatural and have difficulty fitting into normal Samanayr society.
Special traits: A mane that runs down the neck and back, joining up with the tail, and also two mystic strands. Name is always 'Mystery of the (something) (something),' with the last two words referring to their magic type.
Special markings/colors: The color of the mane and mystic strands reflects the kind of magic the Mystery controls.
Abilities: Mysteries each control a particular magic type, the most common being earth, air, fire, and water. Some control more than one.
Rarity: Legendary.
How to breed: A Mystery is the offspring of a Mystic and a Misery. Not only is this pairing extremely uncommon, but the odds of such a pairing producing a Mystery are miniscule. Not to mention that Mystics are generally able to repel a Misery's advances quite easily, and don't willingly breed with them. There is a heavy RP requirement for breeding a Mystery.
Breeding restrictions: This depends on the Mystery. If they lean more towards their Mystic side, they can create and join Songs like normal.
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Northern
Species name: Northern
Origin: These Samanayrs appeared out of the distant North rather recently, finally aware of the truce. They are now finding homes in warmer climates.
Special traits: Very long and fluffy fur. Usually have short legs, large hooves, and small ears.
Special markings/colors: Very pale coloration, mostly white, greys, and pale blues.
Abilities: N/A
Availability: Uncommon.
How to breed: A true Northern is only produced when a Northern is bred with a Northern. Hybrids are becoming more common now - Northern Lamanayrs, Northern Mystics, and so forth.
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Aboreal
Species name: Aboreal
Origin: These Samanayrs came down from the jungle canopy one day, more or less. Another late-arriving species.
Special traits: Long, prehensile tail, curved claws instead of hooves.
Special markings/colors: Generally 'foresty' colors - greens, browns, etc.
Abilities: N/A
Availability: Rare.
How to breed: A true Aboreal is only produced when an Aboreal is bred with an Aboreal.
Notes: Aboreals were the winner of a 'create a new species' contest, created by DragonSpyrit.
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Desert
Species name: Desert
Origin: Another species that emerged from their isolated homeland, the desert.
Special traits: Large ears, tufted tails, reduced foot tufts, large hooves. Males have leonine manes.
Special markings/colors: Dusty desert colors, and also warm fire colors.
Abilities: N/A
Availability: Rare.
How to breed: A true Desert is only produced when an Desert is bred with a Desert.
Notes: The first Desert Samanayrs were created and commissioned by Tervenna.
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Aquatic
Species name: Aquatic
Origin: The Aquatics remained hidden for a long while in their lakes and oceans, unaware that it was safe to come out. Some were finally contacted and spread the word to others.
Special traits: Assorted fins and flippers. They don't usually have normal hooves or legs that will bear them on land.
Special markings/colors: N/A
Abilities: N/A
Availability: Rare.
How to breed: A true Aquatic is only produced when an Aquatic is bred with an Aquatic.
Notes: Aquatic Samanayrs can be differentiated from Water Elementals in that they're usually much less 'fancy.'
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Elemental
Species name: Elemental
Origin: The origin of these strange Samanayrs is still uncertain - some say the Sharians had a hand in their creation, and others think they occur naturally.
Special traits: An Elemental Samanayr displays physical traits related to its element. For example, a Fire Elemental Samanayr has a mane and tail of flame, an Earth Elemental Sam might have a vine and flowers growing from its back, and so on. Which traits are expressed varies widely from Elemental to Elemental. The eyes are always pupiless. An Elemental's name is always a single word, such as Flame or Wave.
Special markings/colors: See above.
Abilities: An Elemental Samanayr controls magic related to its element. For some of the more odd elements - Vampire Elemental, for example - these magical abilities can become rather odd. Elementals are more or less steeped in magic.
Availability: The common elements (earth, air, fire, water) are considered rare, other elements very rare.
How to breed: Some Elementals are unable to breed due to physical limitiations. Magic can sometimes be a factor if these Elementals truly want to reproduce. An Elemental will always occur when two of them are bred, and a partial Elemental occurs when only one of the parents is Elemental. New Elements seem to occur spontaneously and through breedings.
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Samanayr'sa'krien
Species name: Samanayr'sa'krien
Origin: A failed experiment of the human mages, like the Amanayr'sa'kriens, the sa'kriens are bloodthirsty and territorial. They were created magically.
Special traits: At least one horn, and talons or long claws instead of hooves. Many of them are also omnivores or full carnivores, with sharp little teeth.
Special markings/colors: Horns, eyes, and talons are always blood red.
Abilities: N/A
Availability: Uncommon.
How to breed: Very carefully. Sa'kriens are generally not popular, due to their temperment and tendency to lash out at potential mates. The occasional Sa'krien comes along that can stand to breed with other Samanayrs, but the question is, are the other Samanayrs even interested..?
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Integrated
Species name: Integrated
Origin: These Samanayrs started appearing after contact with the Sharians, and are created with their help by way of magic.
Special traits: An Integrated is basically a regular Samanayr that has at least one non-organic body part, sometimes several. These parts can be made of a variety of materials - glass, wood, metal, etc.
Special markings/colors: N/A
Abilities: Varies by integrated parts.
Rarity: Rare.
How to breed: Since an Integrated's non-organic parts are not genetic, they will not pass on to their offspring. However, if the missing parts are a result of a genetic defect, their offspring may have that as well and may consider getting a similar integrated part. Some particularly devoted foals may also willingly have body parts replaced with Integrated materials in order to honor their parents.
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