- There is a list of materials to choose from. When slots are open, you can choose two (for a small accessory), three (for a large accessory), or four (for a very large accessory) materials to use.
- The materials that you use determine the type of accessory that is created, but you can also tell the craftsmen what kind of item you were hoping for (eg, a barrette).
- When the item is completed, you will receive a description of the item. You can then choose to equip it to a Samanayr that you own or keep it in your inventory to equip at a later time. If you don't choose to equip it right away, you'll have to wait until a designated equipping time.
- Once an accessory has been equipped, it can only be removed and equipped to the same Samanayr.
- Accessories can be 'stacked,' within reason. For example, if you had four earrings, they could all be equipped to the same Samanayr, but if you had two chest harnesses you'd have to pick between them.
- Accessories can be traded between users, but only when they're unequipped. Please see the user-to-user trading rules for more information.
- If a Samanayr was created with accessories already on, these cannot be unequipped or traded.
If you unequip an accessory, it will be removed from your Samanayr's image.
- Strong dried grass
- Glass pieces
- Large green leaves
- Small green leaves
- Small red leaves
- Small flower (choose color)
- Large flower (choose color)
- Feather
- Fancy feather
- Small claws
- Small fangs
- Large claw
- Fur tufts
- Small bones
- Leather strips
- Leather sheet
- Cloth strips
- Cloth sheet
- Ribbon
- String
- Gold scrap
- Silver scrap
- Copper scrap
- Metal wire
- Paper
- Wood
- Small gem (choose type)
- Small stones
- Small crystal
- Lacquered butterfly wings
- Lacquered dragonfly wings
- Beetle shells
- Snail shells
- Seashells
- Snake skin
- Small horns
- Small empty egg
- Turtle shell
- Quills